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On 25 April 2015, Insurgency was released in "Early Access". After the mod, released in October 2007, the wait for a stand-alone version was something that was killing everyone. With a few bugs and half the weapons and maps it has today, it still managed to attract a lot of attention from the older gamers. On 22 Jan 2014, the full release launched on Steam and it grew again in popularity, with 10% off supporting it's release. In June 2014, Insurgency was gaining interest in Australia and New Zealand for a competitive scene, but server files and set up instructions were few and far between. A team of 3 began the work with CyberGamer, but hit a road block along the way and left it behind to spend more time playing. With the interest getting bigger, Dimtar, a former member of [AUR] Aussie Rebels, set out to increase the community and provide the first competitive scene for AU/NZ. Oz Insurgency was formed.

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The Pacific Gaming League hosts public and private servers for Insurgency, a modern military shooter with realistic elements. It combines low time to kill (ttk) gameplay with an emphasis on team play and co-ordinated strategy. It is highly competitive and unforgiving, striking a balance between one-life gameplay and prolonged action. The PGL also runs competitive tournaments, played by teams across the Oceania and Pacific region, in a much more focused and teamwork orientated setting. Teams play 5v5 firefight (Area control) in a Max Rounds (MR19 / first to 10) format vying to be the best team in the season. This is where the bulk of the Insurgency PGL community is located as PGL is the only source of competitive Insurgency in the region.

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